Day 1
We began, as what is. https://sandstone-studios.itch.io/kalvgv
As to some of the way, I've wanted to complete a 3d variant of the mandrake's saga. And have come to utilize Godot 3d [4.3+]
I was working on new graphics, when 3 people came into thought, and we amassed, to form a team. Power Plant Productions [we call ourselves]
With a full plan in view, we've made our game document, and started prototyping. Beginning with the core player mechanics.
The process, is fit. We've a carefully picked team of wonderful folks. Our project manager, is experienced in the Steam Store, and already has a completed game out for sale. https://store.steampowered.com/app/2597480/Bardic_Quest_for_Love/
And to what did culminate to understood way, in the Artist Director's opinion, is the vision, I see for our project's entire relief, to how it will play. We maintained a progress, well into the morning. And with it, witnessing a third man to our quest for planning, an Artist of great caliber.
It is with a great relief, that I've amassed 3 team persons, to alone make this dream, a reality.
https://indiana-grd.itch.io/kalvgvs-scepter - With this title, a possible 2nd installment, it went well for a solo project. However, many of the assets I wanted to use for shaders, require a more advanced engine, from Dragon Ruby, which just unveiled a beta branch to shaders, last quarterly. And through it, Kalvgv's Scepter has been placed on hold, discontinued, and Kalvgv 2 3d is come to be. Official title, is not yet realized.
The game, will aspect to what is a mandrake. As to what class, it is still open for discussion. And to what aspect will skills be within context, is yet another discussion as well.
We know, that for the most part, like in Scepter, the player or mandrake, will start off in a garden, having been dug up, by someone not meant to. And then have the player route to discover the Hovell, where the Druid is, and learn a number of things about the way of the plant you are, as well, as entertain a formal tutorial, to ease learning on controls [something I normally did not do, due to a limitation of clarity and focus].
And so, with that, the announcement, for a continued 7 month developer team, is assured. So it will seem, the team is offering until the end of a year, to devote to making the game.
In so much, we plan a full release to Steam App, within a bit to ten years. If not sooner, for early access. ;)
Kalvgv 2 [Godot Port] 3d
The Mandrake's Sequel
Status | In development |
Author | indiana grd |
Leave a comment
Log in with itch.io to leave a comment.