Indifferentiables to Modalities.


A graphical asset has been chosen, to replace the lands. A later update to improve the QL to ZOrd's imagery.

Modal: being mobile.

The Indifferentiable modal, allows the character, npc, et al, to ascertain what was prior, at said locations. TO then address, in which direction, to move. Eventually, a rewrite to said, qrd'qrt is handled, i.e. a change in the delta-coordinalities.

A bug was addressed, making Zord's language associative-based-reasoning, much stronger.

Collisions. Zord now withstands, into the world. Flowers now die of old age. And Zord is now aware of the weather, and it's impact on his well being.

Interactions now give a boost to stats well being. And walking is changed upon it's behavioral, patterns.

It is recommended to start each session, with a standard 1 || 2 worded statement, with proper, punctuation.

Files

index.zip Play in browser
Sep 13, 2022

Leave a comment

Log in with itch.io to leave a comment.