leading to update 2,0,Beta
We've been painstakingly driving ourselves wild. Bonkers if one will :)
For we wish to exhume a proud moment, known as, this will change the world within the game.
For a moment, of say 5 days length, the game has existed with a single archetype for an enemy.
Now, in a matter of 2 or 3 updates, leading to 2,0Beta. There shall reside within, 3 varying archetypes of spell casters, and 2 new non magical Imp-.types.
This will do nothing for our known world.
But bravely, do I bequeath upon you, a word.
For our Fallen Warrior[s] throughout the land[s].
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Oumbertye
Umbra: is a fellon not, but a fallen shadow realm. Beyond the reach of light[s].
Stallion in our case: as being a relationed warrior rider regalian to the Calvalier of an Elvish Fantasy realm.
This is our contextual target riddance for the player's naming structure. Known as a body entanglement, or a convex hull.
In the workings of the Godot Engine, a Convex Hull is easily apprehended as an area triggering with a collider. It's one of the simplest, fastest to implement and easily registered functions for a collision in the gaming world. Perhaps not the most powerful, as it only returns a single entity, but there are other more preferred methods for such a feat, as in listing all within an area.
One of the new spells to expect, will be a touch spell, for necrotic dps. For it will apply, damage over a regression of time, upon the player's named entity.
Files
Umbra Stallion
Will you bury me on a logarithmic parody.
Status | In development |
Author | indiana grd |
Tags | 3D, Action RPG, earlydevelopment, First-Person, free, Singleplayer |
Languages | English |
More posts
- 1,6 patchMay 05, 2022
- preparing for 2,0May 04, 2022
- 1,4,4 patchMay 04, 2022
- 1,4,1 patchMay 03, 2022
- 1,3 patchMay 03, 2022
- 1,2 patchMay 02, 2022
- 1,1 patchMay 02, 2022
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