Dr Samanien's Frizzled, Dungeon-Explorer.
Version 3.0_1 [tutorial] is live.
Hoping that the small patch improves User-Experience...
Game over is no longer a red screen.
You are a Soliche, a Grablee, or a Murttle, of either classes [Shamana, Witch, & Inquisitor].
You find yourself, trapped in a dungeon, with no clue just how far into it, you already were, prior.
The game loop, is point & click, as in commands, interactions, and UX.
Genre: Interactive Fiction, with Procedural-Generation.
It offers some light Roleplaying, with stat-use-skill-based, and stat-based-combat-systems.
Soliche: A sun-fish hybrid with a hominid.
Grablee: A tolkein-esque mychonid like being.
Murttle: A tree-folk akin to said, dryads.
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There are a few ways the game can be broken, that are needing addressed, at a later date.
In 3 days, i built a framework, and handed it off to my programming buddy. Found a few artists and potential composers. Over the course of a week, we managed to produce, a working demo. Of a game which possessed no other genre, than roguelike, until we realize, we lack battlers and or adjacent bumper-mechanics.
Status | Released |
Platforms | HTML5 |
Release date | Jul 31, 2024 |
Author | indiana grd |
Genre | Interactive Fiction, Adventure |
Made with | Godot |
Tags | crpg, demo, Homebrew, Pixel Art |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- TUTORIAL for 3.0Oct 23, 2022
- version 2.71 buildOct 22, 2022
- Version 2.41Oct 22, 2022
- Version 2.42Oct 21, 2022
- 1.3Oct 21, 2022
- version 1.21Oct 20, 2022
Comments
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You still around my guy? I havent seen you on discord and was trying to make sure you are alright.
as of now, yes. thank you for your concern i am wanting to recover this project so badly.