Update version: 2.0d


*/) Make a series of starting rooms, max count 3 */

*/) Set stats in Stat-View, and add a Stat-Roller to Character Creation */

*/) Stat-to-Conversion-Allocation. I.E hitpoints from body, intellect to magic-pool, and trap-triggering from agility. */

*?) Create a monster-heirarcy ~*/

*/) Room-Next-Spawning */

*/) Spell Selection */

*/) Create a second command*/

*/) Skill Setting*/

*/) Implement battles */

?/) Saving and loading

*/) loot and database, expansions

*/) expansion on combat-tactical-relationship.

*/) player level and exp

*/) monster, level

*/) create and use, meta-magic on spells, upon level-up.

*/) expanding on existing monster-types

This is what version 2.0 includes:

4 rooms, 5 spells with Meta magic to extend the damage/healing dealt.

NPCS now have a type, as well as a spell list, and mana is used as a precaution.

NPC mana-pool regenerates upon stalemate.

Old save files will not work, for this version.

Files

index.zip Play in browser
Oct 18, 2022

Leave a comment

Log in with itch.io to leave a comment.