Life took a toll, am back now.
Life, took a turn for worse for me, as I stopped recieving assistance on my mind.
I plan on stepping back to this project soon, yet I need to find my friend Kurt, so I can gain access to the github.
I mean it, I lost everything this year, and just now have a place to live. 325 days ago, this game had a lot of momentum.
That said, I will be making a promissory update blog in a bit, for the coming month. I finally have a lenovo pc so I can keep work up.
The friendships I made as a developer are thankfully still well, but I feel expressing disapointment in me, for having abandoned progress on my own growth.
Now, as to the promissory next build:
1 new class
2 a new perception stat cost character mancy feature/function.
2&u a new set of icons, as I see the game is pretty, but I don't enjoy the pallet at this time.
2&U2 there will be a new set of sounds created at a later date.
that said, I will be doing an under the hood update to modernize and cluster class styles, and abriefly adding a new push for motion to the character, and flair the dungeon experience some.
3 new types of dunceon spaces.
this is my promise for the next 2 months of builds.
I will be adding to the list, or neatly trimming it as I go.
Files
Dr Samanien's Frizzled, Dungeon-Explorer.
final build complete, for programmers... will update on 28th.
Status | Released |
Author | indiana grd |
Genre | Interactive Fiction, Adventure |
Tags | crpg, demo, Homebrew, Pixel Art |
Languages | English |
More posts
- TUTORIAL for 3.0Oct 23, 2022
- version 2.71 buildOct 22, 2022
- Version 2.41Oct 22, 2022
- Version 2.42Oct 21, 2022
- 1.3Oct 21, 2022
- version 1.21Oct 20, 2022
- Update version: 2.0dOct 18, 2022
- Notes to Spells & Skills, Version 1.19.5 notesOct 18, 2022
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