Into the Pith
Devlog
- August 23, 2022 by indiana grd#gamedev, #developers notes, #blog, #devlog, #godotengineTitle screen is now a thing. A single room with 3 interactables, for the time being. Using the gambion will bring you to a new game. The door is exit game, and you can the lights on and off in the roo... Continue reading
- August 23, 2022 by indiana grd#devlog feature, #future, #tomorrow's release, #indiana grd, #into the pith, #3d engine, #godot engine, #2d arts, #pixelStatus, Affects. Stress is now a factor, and as it increases, so to do the visuals associated with it. See Pict, nr.3 Finishing up the level, with a few goodies for the player. Bunny assisted Artifici... Continue reading
- August 22, 2022 by indiana grd#devlog, #bio-dev, #into the pith, #godot engine, #3d, #pd, #pixelart, #shadersThe ability to consume the regents, now procure visual affects. Locks now are in place for the game's progression. [The doors that need things to open them.]... Continue reading
- August 22, 2022 by indiana grd#devlog, #features, #ideas, #godot, #into the pithPlaying in shaders. Will be making a toggle for between red, green and blue. the middle one, being an effect in consumables... Continue reading
- August 21, 2022 by indiana grd#devlog, #into the pith, #godot 3d, #2d pixels, #allegiance to jahAbove is how the entire project was began, and looked :) The day for development, is 7th. Patch Notes: Inventory slots have been added. There is a limit of 5 for starting in the game. slots 1 and 2 ar... Continue reading
- August 20, 2022 by indiana grd#devlog, #indiana grd, #update announcement, #arpg meets crpgUpdates: Sound Guys: Kniknoo & Kooders Voice Actor: Matt D Have added to this wonderful game in so many ways. the VA department, delivering on a wonderful voicing for the player's familiar. Our Sound... Continue reading
- August 18, 2022 by indiana grd#devlog, #update, #into the pith, #indaian grd, #beta, #demoNOTES: Saving and Loading: Loading is only accessible from the fountain. In the demo, this current build, 0.03.02b, it is behind the player out of reach, in the starting room. Saving, is per entrance... Continue reading
- August 17, 2022 by indiana grd#godot engine, #gamedev, #devlog, #development, #bug fix, #indiana grd, #into the pith, #build devMajor bug was reported, by a tester. We looked into it. Rtx cards for whatever reason, are incompatable atm with GLSL 3.0 variant in the 3.5x branch of GODOT, for now, on Browser builds. For now, ther... Continue reading
- August 16, 2022 by indiana grd#devlog, #patch 0.02_5b, #indiana grd, #enter the pith, #into the pithWASD/LEFT STICK to move. R1 or Space bar for actions, such as block (s+action) and interact etc. Narrated Tutorial, voice acted. Plants added to dungeon. New sound effect. New file directory for game,... Continue reading
- August 16, 2022 by indiana grd#godot engine, #devlog, #indie studio, #indiana grd, #into the pithSome things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We begin, with a clutter update. & a massive,... Continue reading
- August 15, 2022 by indiana grd#devlog, #indiana grd, #arpg, #crpg, #rpg, #pixel, #2d, #3dPatch live soon, either tonight, or tommorrow. Fixes: collisions with wall for player. shaders added for astral plane effect. lighting environment added. missing issues: reactive combat from enemies... Continue reading
- August 15, 2022 by indiana grd#devlog, #into the pith, #godot engine, #rpg, #arpg, #crpgAI HEALTH, REGEN AND DEFENSE. PLAYER HEALTH, REGEN AND DEFENSE. BEGINING TO HUD. COMBAT STARTED. SOUNDS AND MUSIC... Continue reading