Building an asset tool: cryptic data base entry


The project needs databases.

Prior to this build, I was using hand typed json files.

This is nice, however it is quite time consuming and cumbersome to enter every data point over and over without a clear form.

With this in mind, I've created a template for all data entry mount within Kalvgv II.

If the game has a major inventory related update, it will make it easier to update, as well.

The process for UI/UX is a tad slow, but it makes major headway for the overall use of the tool.

I'm hoping by February to have the tool ready.

As it stands, I have in total, 600 icons to database based on existing icons I've created for the work alone.

- Efficient item organization

- Quick access to item information

- Easy navigation through categories

- Customizable fields for item details

- Visual representation with icons

- Description field for additional notes

- Count display for inventory management

- Sorting options for better organization

- Search mechanism for quick item retrieval

- Saving and loading functionality

- Ability to edit previous items

- Rarity tracking for strategic gameplay

- Icon position customization

- Cycle button for easy editing

- Streamlined workflow for developers

- Improved user experience for players

The app has this to offer, so far.

1. Category management: Users can assign items to specific categories for better organization.

2. Description field: Users can provide additional information or notes about each item.

3. Count display: Users can see the total number of items stored in the database.

4. Current item position: Users can track their location within the database.

5. Icon display: Users can visually identify and associate icons with each item.

6. Reach and damage fields: Users can specify the reach and damage values for weapons or items.

7. Dice count and dice-sided values: Users can define the dice count and number of sides for damage calculations.

8. Saving and loading: Users can save their progress and retrieve it at a later time.

9. Count cycle button: Users can cycle through items for easy editing or updating.

10. Icon position customization: Users can rearrange the order of icons within the database.

11. Rarity checkbox: Users can designate the rarity level of each item (common, uncommon, rare).


with much more to come.

Files

Kalvgv-II-windows-amd64.exe 11 MB
Jan 20, 2024
Kalvgv-II-macos.zip 10 MB
Jan 20, 2024
Kalvgv-II-linux-raspberrypi.zip 9.1 MB
Jan 20, 2024
Kalvgv-II-linux-amd64.zip 9.2 MB
Jan 20, 2024
Kalvgv-II-html5.zip Play in browser
Jan 20, 2024

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