update to version 0.3.46


To review this year's progress:

1: more npcs (4 min, 5 max): fox, druid hermit ^/, dead woodsman ^/, & the gormal herman tradesman, and opt, white squirrel ^/

1-1: dialogue system kinda/^

1-2: Fix save and load ^/

1-3: FIx magic cantrip lights ^/

4: make a save and load feature ^/*but it's broken now ---fixed

5: revamp quests to allow huds to display them

1: environment, more grass variant ^/

2: trees, more variety and variants ^/

3: squirrel variety [maybe a gray or white squirrel for rarity] needs a white squirrel variant

4: environment, more undergrowth plant types ^/

5: paths overlay ^/

1: environment, static grass ^/

2: kalvgv sprite can move and point bow ^/

3: kalvgv has collisions ^/

todo listx

1-v: start using json files for zones ^/

1-u: biome featuring two types, dry, and wet

2-nec: make a json file for databse of items. ^/

todo list database ^/ [currently redesigning]

1-u: map swords ^/

2-u: map bows ^/


To do left:

3: implement deer

6: make sort happen


it will be great once I can sort z depth.

There will be possibly more updates later today.

Files

kalvgvs-scepter-macos.zip 13 MB
Feb 05, 2024
kalvgvs-scepter-linux-raspberrypi.zip 12 MB
Feb 05, 2024
kalvgvs-scepter-linux-amd64.zip 12 MB
Feb 05, 2024
kalvgvs-scepter-windows-amd64.zip 12 MB
Feb 05, 2024
kalvgvs-scepter-html5.zip Play in browser
Feb 05, 2024

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