New game, title, and thought


I like the concept that Kalvgv is the hero. That said, I've started on an action adventure variant, Kalvgv II- The Scepter.

In the Scepter, Kalvgv wakes up and has to hunt. The nearest hermit is said to have planted her as a seed/berry.


The game centeres around a new plane of existence, the Elohan planet.

The earth is aprox~ 233 LY away.


As it were, Kalvgv is a ginseng base baert planoid.

A few quirky things, Elohan is a planet I've been building complexity to for the last 7 years.


I will be dishing out a demo for the html 5 for a 10 day/3 week build testing phase.


3 main elements I wish to tackle: Be a hunter/gatherer and terraform the planet. As a planoid you'll have that ability, native to nature and all.

2: create a dynamic npc structure, to threaten the plant earth/base kin folk.

7 deadly clan/npcs are due at the end of it all.

by next january, I am hoping to have the first version out on html 5.0

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