Graphics face lift


The game was lacking on graphics, and now the game has 4 color palletes.

I'll be revamping the graphics next year, and focusing on the first chapter of the story, having a 4 part act for the first chapter.

Some things are still pending, such as layer rectifying, but it's the new years.


That said,

Kalvgv II is planned for steam release at the end of it all.

I will attempt to improve the map and mechanics tomorrow, and focus on making a stand alone html5 demo out of the first chapter, by next december.

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