Hud Update & Squirrels are now, EVILE! Kalvgv II 0.2.1


Kalvgv is now, a stat based plant sentient. Healing occurs only in the light of day. [also, the day night cycles are broken, will be redesigning them at a future date]

Kalvgv now has Stamina, that returns per breath, meaning archery requires stamina, and standing and walking allows recovery of breath.

The squirrels now randomly walk, and learn of food and water. [food at the next build.]

The squirrels and player have a leveling system. Levels for the player is based on skills and experience of a said skill. Such that archery and agility/aka walking, add to a total level of the overall character, that improve a stat, like stamina, and health. Likewise for the Squirrels, meaning they get harder.

Squirrels will drift, and if near to a player, have a small chance to agro the player and deplete your health, and chase after you.

The squirrels are also, now scaled to properly show the stature of Kalvgv.

I think the trees need to be larger, but I may just shorten kalvgv's stature to a smaller size, along with the hunting quiver and bow.

As of now, HItting 'H' will display or hide the hud on the bottom left. I will consider a reposition button at a later time.

The cursor is now a golden cross hair.

Mousing over a squirrel or group, allows the player to see their health and level.

Files

Kalvgv-II-html5.zip Play in browser
Jan 11, 2024

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