Moving toward v 0.2.1
Much of my approach, is just, build with data, and then push to render. The game has a few tackled methods going into 0.2.1 build, including, a rebalancing of the squirrel and kalvgv character, in terms of level development and growing stats, as well as character draw backs to combat.
There will be a midnight build, v0.2.1 that will hopefully add some fun.
Squirrels now have a defense, that is based on their speed, that slowly creeps as they level, by reproducing and attacking the player and or environment. before I make the push, I will attempt to add accorns, and interaction with them.
That said, Kalvgv II -Kalvgv's Scepulator is going great.
There are a few pieces of information I wanted to cover, that are just sitting on the backburner for now.
UI and GUI /UX is going to get a small update, for the combat log system.
And I will try to make 0.2.5 a save system update.
The weapon you start with in game, is now the Hunting Bow, which bases stats from the json database on the weapon.
I will be dividing the character sheet into 4 separate tabs. 1: stats. 2: skills. 3: inventory. and 4: backstory and combat log.
I hope you are well.
Get Kalvgv's Scepter
Kalvgv's Scepter
Sunrise Scepter
Status | Released |
Author | indiana grd |
Genre | Adventure |
Tags | Dungeon Crawler, Dungeons & Dragons |
Languages | English |
More posts
- Lightweight Update, 7.1Apr 05, 2024
- Looking to the Future, and the status of the GameFeb 18, 2024
- update to version 0.3.47Feb 07, 2024
- update to version 0.3.46Feb 05, 2024
- update to version 0.3.46Feb 02, 2024
- update to debug bug fix, console print out and location updateFeb 01, 2024
- debug window and butterflies are inJan 31, 2024
- Building an asset tool: cryptic data base entryJan 26, 2024
- bug fix squirrelsJan 20, 2024
- v 0.3.43 is live, bug fixes and new menu system, settings fileJan 20, 2024
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