Moving toward v 0.2.1


Much of my approach, is just, build with data, and then push to render. The game has a few tackled methods going into 0.2.1 build, including, a rebalancing of the squirrel and kalvgv character, in terms of level development and growing stats, as well as character draw backs to combat.

There will be a midnight build, v0.2.1 that will hopefully add some fun.

Squirrels now have a defense, that is based on their speed, that slowly creeps as they level, by reproducing and attacking the player and or environment. before I make the push, I will attempt to add accorns, and interaction with them.


That said, Kalvgv II -Kalvgv's Scepulator is going great.

There are a few pieces of information I wanted to cover, that are just sitting on the backburner for now.

UI and GUI /UX is going to get a small update, for the combat log system.

And I will try to make 0.2.5 a save system update.

The weapon you start with in game, is now the Hunting Bow, which bases stats from the json database on the weapon.

I will be dividing the character sheet into 4 separate tabs. 1: stats. 2: skills. 3: inventory. and 4: backstory and combat log.

I hope you are well.

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